Ī dispenser can be used to dispense its contents randomly.Ī dispenser is a redstone mechanism and can be activated by: For example, to label a dispenser at (0,64,0) "My Dispenser", use data merge block 0 64 0. A dispenser's GUI label can be changed by naming the dispenser in an anvil before placing it, or by using the data command. To exit the dispenser GUI, use the Esc control.īy default, the GUI of a dispenser is labeled "Dispenser". To move items between the dispenser inventory and the player inventory or hotbar while the dispenser GUI is open, drag or shift-click the items. To open the dispenser GUI, use the Use Item control. When placed, a dispenser faces the location of the player placing it.Ī dispenser cannot be moved by pistons. Container Ī dispenser has 9 slots of inventory space. A dispenser can be placed so that its output faces in any direction, including up or down. To place a dispenser, use it while pointing at a surface adjacent to the space it should occupy. For example, the trap in a jungle pyramid incorporates arrows inside a dispenser, which shoots the arrows when activated. Two dispensers are naturally generated in every jungle temple.Ī dispenser can be used as a container and as a redstone component that dispenses items when activated, with results varying based on the item dispensed. Enchantments on the bow do not affect the resulting dispenser.
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